Blue Marble Games is building a new kind of interactive experience — games that are small, surprising, human, and quietly consequential.
Some of our games last three minutes. Some last a lifetime.
All of them ask the same question: What if play actually mattered?
The world doesn't need more distractions. It needs better ones.
Small by design — we don't demand hours; we ask for moments.
Social at the core — you're rarely playing against someone; you're playing with the world.
Real-world spillover — when you play, something often happens outside the screen.
Play shapes behavior faster than lectures. Play spreads ideas faster than essays.
We treat games as social experiments, cultural probes, and tiny systems that reveal who we are.
We're not competing with blockbuster studios. We're opening a different door.
A one-decision game about responsibility, agency, and the power of 'yes'.
You're shown a choice: plant a tree, or pass. If you plant, it's real. If you pass, that's real too. Then you invite someone else to choose.
Coming soon.
Coming soon.
Coming soon.
Coming soon.
The first photograph of Earth from space changed how humanity saw itself: one fragile system, no borders, no spectators.
We chose the name Blue Marble Games because every game we build starts from the same premise:
We are all playing the same game already. We're just giving you new ways to notice it.
If you're an artist, brand, newsroom, or climate-forward partner who believes play can move culture, we should talk.
Email games@compassion.ventures